ext_25152 ([identity profile] jsbowden.livejournal.com) wrote in [personal profile] jsbowden 2006-10-26 02:13 pm (UTC)

Yeah, upgrading depots, stations, and terminals in RRT1 could be somewhat annoying, but the ability to add a switching yard and have track come in and out of a terminal at any variant of 30deg was a damn nice feature, and one I miss. RRT1 required signal stations whenever you branched a track outside of a station or terminal, but it would also use those as points where a train could change direction and it would use them as part of the routing algorithm. Any station or annex could be reached from any other using that method.

I only have a 128MB graphics card (3.5 year old Radeon 9800 Pro), but I have a 3ghz P4 Canterwood (800mhz FSB, HT) and 2GB RAM, and I haven't seen any crawling. It runs fine for me, performance wise, right up to the point where it crashes.

You know what I REALLY want, aside from larger maps? I want a track section that IS a dedicated crossover. It should be an elongated 'X' and allow trains to switch from either track to the other. Instead I have to lay crossover sections by hand, and they can't overlap. This really fucks you when the distance between terminals/annexes is short and you have a lot of trains running through a section.

It's like having a big tabletop model RR without needing to dedicate a couple hundred ft^2 of house to it though, and being able to select a train and follow it around is cool. The graphics are pretty too.

You can purchase an industry, but you can't sell one. Select the city, then click on the industry you want to buy. It starts and auction, highest bidder wins. You can't do it in sandbox mode though.

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